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The cheapest code is the code you don’t write

There is a bias built into the software industry: we are paid to build, so we build. A client arrives with an idea, and the fastest path to an invoice is to start writing code. The trouble is that the most expensive mistakes are not bugs. They are fully-built products that the market never wanted.

Research is cheaper than a launch

A few weeks of honest research costs a fraction of a build, and it can answer the question that matters most: not “can we build this?”, which is nearly always yes, but “should we?”. Market size, the competitive field, the cost of reaching customers, the economics of keeping them. Those numbers decide whether an idea is a business or an expensive hobby.

We would rather find the flaw in an idea in a research document than in a launch that did not land.

We take our own advice

We researched a dating app concept of our own, WannaMatch. The product was differentiated and the market was real and growing. But the research showed that dating is won on marketing spend, not engineering, and the cost of reaching critical mass against incumbents with enormous budgets did not add up for us. So we recommended against it, to ourselves. The research paid for itself the moment it stopped us spending far more.

What this means for your project

When you bring us an idea, discovery is not a formality on the way to a contract. It is where an idea can be reshaped, made smaller, or stopped, before it costs you. Occasionally the most valuable thing we can deliver is a clear-eyed “not this, and here is why”. It is a strange thing to sell, but it is the reason our clients trust what we do build.

Want this kind of thinking on your project?

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